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Download dkc2 snes
Download dkc2 snes










download dkc2 snes

Lastly, I'd like to bring up the delayed sound effects bug. Unless there's something else that I'm unaware of. Next, as for Pot Hole Panic, I'm sure that Raccoon Sam was referring to the removed Booty Bird, and the Buzz that replaced the Kuchuka. For DK元, the Virtual Console version is based on v1.1, judging from the title screen and Tundra Blunda's pit at the very end of the level.DKL and DKL2 only ever had one North American (and European) version.I haven't played it much yet, but I'd be surprised if there were any changes. DKC3 only ever had one North American version.

download dkc2 snes

For DKC2, the Virtual Console version is based on v1.1, judging from the tag-team behavior, the Enguarde barrel in Arctic Abyss, and the Fiery Furnace bonus shortcut being fixed.For DKC, the Virtual Console version is based on v1.2, judging from the pausing rope bug and the inability to cut victory animations short.Second, now that the DKC (and DKL) games are FINALLY released on the North American eShop (this took way too long!), I downloaded all six games, and I can tell you which revisions the VC games use. Most of the internal differences (at least from what I could find) are due to changes in tiles used in the title screen, which caused a LOT of tiles, including unrelated ones, to be compressed differently. I actually attempted something like this for DK元, comparing English v1.0 and English v1.1, but despite the large amount of internal differences, the only two actual differences I could find are the title screen and the Tundra Blunda map (and I knew about both of those before doing a binary comparison). It will be an ambitious project (mainly due to ROM offset documentation, and the large number of versions that exist), but it's a surefire way to find every difference, including possible differences that we haven't discovered yet. I do like the idea of doing binary comparisons.












Download dkc2 snes